Thursday, 10 November 2011

Pachube Post & S.W.O.T Analysis


"I have attached a light sensor to my window in order to gather information on how much light flow may vary throughout the day. The sensor has been positioned in an area where direct sunlight will hit the most as there are no obstructions."

Strengths
This technique used to gather information on light flow will help controll the amount of artificial light being used inside a room/house/ building. This would also help stabilize  temperature readings and have a a beneficial auto climate control within an environment.

Weaknessess
A weakness i found is that just having 1 sensor at 1 window will not be enough to have an accurate light flow control. Solving this problem would mean to have multiple sensors controlling different windows or skylights in a room.

Oppertunities
Great oppertunities that can arise is that there can be auto climate control Letting a certain amount of light in during the day. This will help not only controlling the light flow, but also temperature readings would also increase or decrease depending on how much light flow is intended.

Threat
A threat i found could cause problems is that allowing full control of light flow may effect how dark a room may get, causing complete isolation and intent of using artifical lighting.

Sunday, 11 September 2011

FILES

Final Machinima Documentary



This is my final Documentary. I have encorperated my real world sensors of light and motion to help convey the concept of Pure War. Whilst inside, overwhelming feelings of being trapped are coming through. With the use of glowing wall lights, i have helped the person inside escape by making the walls glow stronger whilst heading in the right direction. In this circumstance Light being a sense of direction. 

Once the person has left the model, Stages of explosions are set of by motion triggers allowing me to set up a situation where there are pathways and there are some ways that are ok and some that are unsafe. Coming back to war where there is either the right way or the wrong way.
Description of Machinima Documentary

My Machinima Documentary is based on my patchube post "Home Monitoring" and Paul Vilirio's concept of "Pure War".

Modes of still images and Observing points from behind the player in crysis will allow me to stimulate how i used my patchube feed to convey Paul Virilio's concept of pure war. I used still images to help show my area model i created. I used key spots of the background music to help intensify the still images as it shows the model, Giving it a sense of enclosure.
Videos with Observing viewing helped me stimulate the feel of escape whilst being inside the model. This technique i used throughout the map untill a reach of freedom.

Lastest Interactive Insallation Images 







Friday, 9 September 2011

My Installation and Flow Graphs
Installation
 I start of with my person inside the room. With the walls glowing stronger with the correct path taken, i then lead person to the exit of the building. That escape part can relate to my pachube in the "light" triggered by motion sensors. It sensors the movement in the direction i am heading setting of stronger light sources informing me i am heading the right way.
Once out of the enclosed entity i created i then venture to a safe area. Like war its always full of unexpecting things so i simulated a temperature sensor so when it goes in the wrong direction it will set of a explosion letting me know to avoid that direction. Scattering this idea across the map i have created a small video showing the pathway which led me to a safe (peace) area.

 

Flow Graphs

Glowing graph
This graph i used helped me do my testing with the cars and also i incorperated this flow graph in my entitiy model i created to allow me to guide my way through the model i stimulated.

 Proximity graph
This graph was used to help me stimulate movement triggers to set of explosions. This helped me create my pathway to freedom by directing me in the correct path.


Custom Graph
This custom graph allowed me to scale my entity and make it glow at the same time


Thursday, 8 September 2011

Making It Rain in Crysis

 
I was able to make it rain in crysis but wasn't able to figure out how to intensify the environment with lighting and high speed winds etc.

Moving an Entity


By following the tutorial i was successfully able to make an entity move

Scaling my entity and picking up my entity